The Newt and Demon
The Newt and Demon
3.7 / 5 ( 3 votes )
SUMMARY
Earth is dying. The sun is expanding at an uncontrollable rate, but Theo Spencer is alright with this. He's led a deplorable life. When the end comes, a mysterious entity grants him the gift of reincarnation. The gift of a quiet life as an alchemist.
Theo awakens in a small town in the southern reaches of a small kingdom in a non-human body. Broken Tusk doesn't seem like much, but his legendary alchemy skills will soon turn their fortune.
Join Theo on his journey to turn the swamp-town of Broken Tusk into a prosperous trade town.
6 Latest Chapters[ Updated a day ago ]
Chapter List
- Maps and Misc Information
- Glossary
- Chapter 1: The end of the world
- Chapter 2: Awakening
- Chapter 3: Theo, The Alchemist
- Chapter 4: Pay your debts
- Chapter 5: Paying Customers
- Chapter 6: The vast swamp, the shy Marshling
- Chapter 7: The Newt and Demon
- Chapter 8: Alchemy
- Chapter 9: Perpetual Ledger
- Chapter 10: The Tara’hek
- Chapter 11: The Tannery Job
- Chapter 12: Rivers and Daub
- Chapter 13: Tanin
- Chapter 14: Alchemy Lab Advancement
- Chapter 15: Blacksmith’s Wares
- Chapter 16: Ten Percent
- Chapter 17: The Bell
- Chapter 18: Wolf Bones
- Chapter 19: Creeping Rot
- Chapter 20: The Kid
- Chapter 21: Well Stored Soup
- Chapter 22: The Gracious Lord Administrator
- Chapter 23: Fenian’s Request
- Chapter 24: Third Best Adventurer
- Chapter 25: The Order of the Burning Eye
- Chapter 26: Business as Usual
- Chapter 27: The Master Negotiator
- Chapter 28: Flowers
- Chapter 29: Salt
- Chapter 30: Rain and Steak
- Chapter 31: Fenian Faintleaf
- Chapter 32: Fire Salamander Eggs
- Chapter 33: Marble
- Chapter 34: Upgrades
- Chapter 35: Cores and the Khahari
- Chapter 36: Confluence of Events
- Chapter 37: Party
- Chapter 38: Fenian’s Other Request
- Chapter 39: Stone Merchant
- Chapter 40: A Million Potions
- Chapter 41: Hallow Ground
- Chapter 42: Rent
- Chapter 43: Everyone Likes Money
- Chapter 44: Challenges Ahead
- Chapter 45: Stone and Gem
- Chapter 46: I Got Soup!
- Chapter 47: Payday
- Chapter 48: Power Draws Power
- Chapter 49: Epilogue
- Chapter 2.1: Belgar
- Chapter 2.2: Miana Kell
- Chapter 2.3: High Pressure Refining
- Chapter 2.4: The Farmers
- Chapter 2.5: Drogramath Fermentation
- Chapter 2.6: Sledge
- Chapter 2.7: Infusions
- Chapter 2.8: Offensive Improvisation
- Chapter 2.9: The Power of Friendship
- Chapter 2.10: Bagragrubbin Rubgrubbin Grubbin
- Chapter 2.11: Modifiers
- Chapter 2.12: Face Your Demons
- Chapter 2.13: The Siege of Broken Tusk
- Chapter 2.14: Cleanup
- Chapter 2.15: Killing Monsters Always Helps
- Chapter 2.16: Enriching Soil
- Chapter 2.17: Tax Brackets
- Chapter 2.18: The Importance of Storage
- Chapter 2.19: Settlers
- Chapter 2.20: Operating the Pressure Vessel
- Chapter 2.21: Tax the Adventurers
- Chapter 2.22: Monsters and Mines
- Chapter 2.23: Custom Artifice
- Chapter 2.24: Prepared for Battle
- Chapter 2.25: Goblin Rush!
- Chapter 2.26: Nuggets
- Chapter 2.27: Everyone Needs a Wizard
- Chapter 2.28: Xol’sa
- Chapter 2.29: Don’t Panic
- Chapter 2.30: Horrible Demon Dog Cave
- Chapter 2.31: I Ain’t Going Through No Portal!
- Chapter 2.32: Tradition
- Chapter 2.33: Miana’s Ranch
- Chapter 2.34: Decoy Stash
- Chapter 2.35: Magical Metaphors
- Chapter 2.36: Food Buffs
- Chapter 2.37: Cook’s Banquet
- Chapter 2.38: Drogramath’s Descendants
- Chapter 2.39: Big Bad Demon Man
- Chapter 2.40: Through Any Means Necessary
- Chapter 2.41: Creepy Fish-Men
- Chapter 2.42: Shrine to Drogramath
- Chapter 2.43: Alignment Effects
- Chapter 2.44: Ingots
- Chapter 2.45: Contracts and The Seat by the Window
- Chapter 2.46: Absurdly Powerful Potions
- Chapter 2.47: Fenian’s Big Surprise
- Chapter 2.48: Buncha Sneaky Peoples
- Chapter 2.49: Wild Card
- Chapter 2.50: Living River Water
- Chapter 2.51: Swamp Snapper Mill
- Chapter 2.52: Alchemical Gardens
- Chapter 2.53: No One Out-Sneaks Me!
- Chapter 2.54: The Dreamwalk
- Chapter 2.55: Dying of the Blooms
- Chapter 2.56: The Anti-Mage Modifier
- Chapter 2.57: The Bathhouse
- Chapter 2.58: Servant of Khahar
- Chapter 2.59: Epilogue
- Chapter 3.1: Lady Administrator Alise
- Chapter 3.2: Drogramath is an Idiot
- Chapter 3.3: Always Busy
- Chapter 3.4: Cheese!
- Chapter 3.5: Drogramagic
- Chapter 3.6: Reveal Essence
- Chapter 3.7: Geared For War
- Chapter 3.8: Quality Goes a Long Way
- Chapter 3.9: Equipment Upgrades
- Chapter 3.10: Mines and Mints
- Chapter 3.11: Pills Here
- Chapter 3.12: Dreamwalk Tour
- Chapter 3.13: The Tunneling Potion
- Chapter 3.14: Unfriendly Guest
- Chapter 3.15: Big Old Horrible Monster
- Chapter 3.16: Stabby Groves
- Chapter 3.17: Mycology Cave
- Chapter 3.18: Like a Plucked Pozwa
- Chapter 3.19: A Treat
- Chapter 3.20: House Southblade
- Chapter 3.21: Drogramathi Iron
- Chapter 3.22: A Poison for Every Occasion
- Chapter 3.23: Mudball Fundamental
- Chapter 3.24: Alchemy Constructs
- Chapter 3.25: Limited Foresight
- Chapter 3.26: Alran Cherman
- Chapter 3.27: Lodestones
- Chapter 3.28: Fenian’s Hallowed Ground
- Chapter 3.29: Have Faith in This!
- Chapter 3.30: An’tal
- Chapter 3.31: Spill the Beans
- Chapter 3.32: The Loot is All Ours
- Chapter 3.33: Overpowered and Awesome
- Chapter 3.34: Avast Ye Newts
- Chapter 3.35: The Egg
- Chapter 3.36: Double Bonded
- Chapter 3.37: We All Love Zee
- Chapter 3.38: Fight Club
- Chapter 3.39: No Spoilers
- Chapter 3.40: Dreampassage
- Chapter 3.41: Soft Hands and Fair Faces
- Chapter 3.42: Withdrawing From Hammer Range
- Chapter 3.43: Old Tworg
- Chapter 3.44: Plant Golems
- Chapter 3.45: Thim
- Chapter 3.46: Time is Short
- Chapter 3.47: Pills Here
- Chapter 3.48: Strong Walls Will See You Through
- Chapter 3.49: Goose
- Chapter 3.50: Zoot and the Wave
- Chapter 3.51: What’s In The Box
- Chapter 3.52: A Visit to Rivers
- Chapter 3.53: A Visit to Rivers
- 3.54 - I’ll Drink to That
- 3.55 - House Wavecrest
- 3.56 - A Man Must Have His Secrets
- 3.57 - The Punishment is Death
- 3.58 - Free Crystals
- 3.59 - D’goose
- 3.60 - Be the Best You
- 3.61 - Red Smears
- 3.62 - We’ll Face It Together
- 3.63 - Khahar Departs
- 3.64 - To Found a Kingdom
- 3.65 - Blood and Stone
- 3.66 - Tero’Gal
- 3.67 - The Throne of the Arbiter
- 3.68 - The Fall of the Heavens
- 3.69 - Epilogue
- 4.1 - Nascent Realms
- 4.2 - Archduke Theo Spencer
- 4.3 - The Cork
- 4.4 - Level 20
- 4.5 - Status and Schemes
- 4.6 - Eggplants and Realms
- 4.7 - For Science
- 4.8 - Essence Bonding
- 4.9 - Fairy Plum Seeds
- 4.10 - Honk
- 4.11 - Property Discovered
- 4.12 - Synergistic Links
- 4.13 - Wolves and the Spymaster
- 4.14 - Swamp Adventure
- 4.15 - Respite
- 4.16 - You Can Never Have Too Much Training
- 4.17 - The Cure
- 4.18 - Big Rock
- 4.19 - Unholy Army
- 4.20 - Fenian’s Return
- 4.21 - Wraith Cleanup
- 4.22 - Miltar of Partopour
- 4.23 - Advanced Hallow Ground Potions
- 4.24 - Big Ideas
- 4.25 - Poor Application
- 4.26 - Goofin’ Around
- 4.27 - Thirst for Adventure
- 4.28 - Home and Hearth
- 4.29 - Mansion
- 4.30 - A Secret Most Evil
- 4.31 - Apprentice
- 4.32 - Tara’hek Command
- 4.33 - Farming
- 4.34 - A Temple
- 4.35 - Baby Arm
- 4.36 - A Soul Come to Roost
- 4.37 - Commanding The Realm
- 4.38 - Dynamic Incorporation
- 4.39 - Therapy
- 4.40 - Blessing the Temple
- 4.41 - Patrons
- 4.42 - Bilgrob
- 4.43 - The Garden Party
- 4.44 - Poker with the Gods
- 4.45 - Wisdom of the Soul
- 4.46 - Throwing Stuff
- 4.47 - Upgrades and Adventure
- 4.48 - Spirits of Tero’gal
- 4.49 - Dragon’s Breath
- 4.50 - Champion
- 4.51 - Complications
- 4.52 - Ward Upgrades
- 4.53 - Xotl
- 4.54 - Eat It! Eat It! Eat It!
- 4.55 - Wards and Wills
- 4.56 - Lizard Dudes
- 4.57 - Meeting the Lizard-Folk
- 4.58 - Beach Stuff
- 4.59 - Azrug, the Loremaster
- 4.60 - Laying Down The Law
- 4.61 - The Underworld
- 4.62 - The Nameless City
- 4.63 - Zureah Materials
- 4.64 - Cookies and Poker
- 4.65 - Hallowed Realm of the Dead
- 4.66 - A Dark Pact
- 5.1 - Tainted Soil
- 5.2 - Procession of Souls
- 5.3 - Cheese King
- 5.4 - Tero’gal’s Sea
- 5.5 - Riding the Maglev
- 5.6 - Invaders
- 5.7 - Aarok’s Dream
- 5.8 - Intruder
- 5.9 - A Trip to the Realm
- 5.10 - You Gotta Try
- 5.11 - Faux Coins
- 5.12 - The House of Healing
- 5.13 - The Moon Landing
- 5.14 - Grimelings
- 5.15 - Tea Parties
- 5.16 - Tram Ride
- 5.17 - Purge
- 5.18 - Clearing The Way
- 5.19 - Sulvan Flametouched
- 5.20 - The Tunnel to Nowhere
- 5.21 - The Wavecrest Sails
- 5.22 - Chatting with Droggy
- 5.23 - One Zorp Too Many
- 5.24 - Dead Dog Upgrades
- 5.25 - Grinding
- 5.26 - Twist
- 5.27 - Anti-Magical Infusion
- 5.28 - Imbue Phylactery
- 5.29 - Don’t Turn Fenian Into a LIch!
- 5.30 - Potion of Return
- 5.31 - More Golems
- 5.32 - The Pale Elf
- 5.33 - Herbalist’s Workshop
- 5.34 - Pursued by Frog-Like Creatures
- 5.35 - High Commander
- 5.36 - The Holy Modifier
- 5.37 - Old Gods, New Gods
- 5.38 - The Future
- 5.39 - Weaver and Butcher
- 5.40 - Drogramath Dedication
- 5.41 - Reagent Splicing
- 5.42 - Garden Plot
- 5.43 - Reagent Splicing
- 5.44 - Just Hangin’ Out in a Dungeon
- 5.45 - Glantheir’s Tears
- 5.46 - Fairy Potions
- 5.47 - This Ain’t Zalaban
- 5.48 - Utility Potions
- 5.49 - Looking for a Core
- 5.50 - Earth Sorcerer’s Core
- 5.51 - Rocky
- 5.52 - Reshape The Land
- 5.53 - Deadly Toxin
- 5.54 - Veil
- 5.55 - Dam That River
- 5.56 - Private Army
- 5.57 - Children of the Shard
- 5.58 - Eyes on Qavell
- 5.59 - Bombardment
- 5.60 - Zaul
- 5.61 - Theo is a Sad Boy
- 5.62 - Silly Splicing
- 5.63 - Pass the Pie!
- 5.64 - Shadow Wrapped
- 5.65 - Ascension
- 5.66 - The Throne of a Dreamer